hands-on STEAM learning in your classroom.
3 - 8
What you'll get
8 fun challenges
(+ more challenges & inventions on the app!)
1 out of 8
Invent a Self-Driving Vehicle
Inspire students to design an electric car of the future as they experiment with motion and stability.
2 out of 8
Invent an Art Machine
Engage students in engineering design as they build their own automatic artistic assistant.
3 out of 8
Invent a Throwing Arm
Teach forces of motion and simple machines through a fun game of projectile-launching.
4 out of 8
Invent a Security Device
Explore environmental sensors with students as they create alarms that safeguard their stuff.
5 out of 8
Hack Your Classroom
Challenge your class to think critically and create electronic solutions to problems they see in the classroom.
6 out of 8
Invent For Good
Inspire students to help others by thinking creatively and creating simple machines to change the world.
7 out of 8
Chain Reaction Contraption
Channel Rube Goldberg as your class creates a cause-and-effect machine using engineering skills and systems thinking.
8 out of 8
Hack Your Habits
Develop students’ critical thinking skills as they produce prototypes to make an aspect of life more efficient.
19 bits & 45 accessories
120+ pages of detailed instruction and classroom management tips.
A workbook for students to document each step of their journey.
All lessons link to NGSS Engineering Design standards & the Common Core.
This guide teaches the fundamentals of Bits and littleBits circuits, makes getting started a snap.
A hands-on lesson on how the platform works that sets students up for successful inventing.
the invention cycle
A lesson on our unique learning process that helps unlock creativity, discovery, and innovation.
72-page invention guidebook
Step-by-step instructions that guide you from easy circuit building to epic mind-blowing inventions.Get The Guide
Combine all your Bits & kits to give inventions new powers, or create something brand new.
*NGSS TRADEMARK: Next Generation Science Standards is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards was involved in the production of, and does not endorse, this product.